"To acquire the habit of reading is to construct for yourself a refuge from almost all of the miseries of life." W. Somerset Maugham
Showing posts with label Brandon Mull. Show all posts
Showing posts with label Brandon Mull. Show all posts

Thursday, April 22, 2010

Fablehaven, Vol. 5 : Keys to the Demon Prison (Brandon Mull)

Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx’s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
I enjoyed this series. This final book had a lot of twists that you wouldn't expect. It had an ending, but he also left it open enough you could easily build off of it.

Saturday, June 6, 2009

Fablehaven: Secrets of the Dragon Sanctuary (Brandon Mull)

Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison, Zzyzx. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next?

This is a must read series, especially if you like magic. I can't wait for book 5 to come out.

Tuesday, May 12, 2009

Fablehaven: The Grip of the Shadow Plague (Brandon Mull)

Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice—but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure—but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.

Monday, May 4, 2009

Fablehaven: Rise of the Evening Star (Brandon Mull)


At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven—a refuge for mythical and magical creatures in Fablehaven: Rise of the Evening Star.
The Society of the Evening Star, an ancient organization determined to overthrow magical preserves and use them for their own intents and purposes, is determined to infiltrate Fablehaven. Grandpa Sorenson, the caretaker of Fablehaven, invites three specialists to help protect the property: a potion master, a magical relics collector, and a mystical creature trapper. In addition, these three specialists have a more perilous assignment—find an artifact of great power hidden on the grounds.
When the Evening Star pervades the gates of Fablehaven, it is assumed that someone inside the preserve is a mole and a traitor. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. With good intent, Kendra and Seth become both a help and hindrance to their grandfather’s cry to protect Fablehaven.

Wednesday, April 29, 2009

Fablehaven (Brandon Mull)

For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite.
Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken — Seth is a bit too curious and reckless for his own good — powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.
I was actually surprised that I liked this book. My kids have been trying to get me to read this book for a few years now and I finally gave in after attending 2 launch parties for books number 3 & 4. This is a series of books about mythical creatures. I do enjoy Brandon Mull's imagination, it keeps you interested enough to keep reading.